Léo Peltier - Projects

Dev

Screenshot of an interaction with the bot inside Discord.
HLDSBot, 2024.
Discord bot that creates transient Half-Life: Deathmatch servers for TWHL playtests.
See the project on GitHub.
halflife-wasm, 2024.
A WASM runtime implemented in Half-Life to replace its limited scripting capabilities. See the project on GitHub.
Screenshot of goldutil's documentation being rendered in a CLI.
goldutil, 2023-2024.
Multitool for the various file formats in use in the GoldSrc engine.
See the project on GitHub.
Screenshot of the front-page of Kaepora, showing the current top-rankers and the next races.
Kaepora, 2020.
OoT randomizer races organizer.
See the project on GitHub.
Three screenshots showing the button presses that add an item to the tracker.
Ivan, 2020.
Keyboard-driven OoT randomizer item tracker.
See the project on GitHub.
Screenshot of Tetris for GameBoy running in Poussin.
Poussin, 2018.
GameBoy emulator and debugger.
See the project on GitHub.

Games

Screenshot of the level showing brick arches over a canal.
dm_solvent, 2024.
A multiplayer map for Half-Life: Deathmatch with an industrial theme.
Download on moddb, contains sources.
Preview of a level based on the Black Mesa facilities.
Critical Dynamics, 2023-2024.
A short singleplayer game based on Half-Life.
Screenshot of a game showing two cartoon characters fighting with flowers.
Bisounours Party, 2009.
Multiplayer game based on Half-Life².
See the mod page on moddb, the sources of the initial release are available in the downloads section.

Renders

A brutalist scene of a hallway, lit by the sun through large columns on its right side, a tall building can be seen in the distance.
2024, GoldSrc, TrenchBroom, textures by Ben "Makkon" Hale.
A brutalist scene of a dark concrete doom lit by an opening in the ceiling.
2024, GoldSrc, TrenchBroom, textures by Ben "Makkon" Hale.