Noclip port of Perfect Dark, WIP 2026.
Implementation of the Perfect Dark data and rendering stack for use in Noclip, the video-game level museum.
C-Morpho, 2026.
Mobile-first indoor climbing progression tracker and contest manager for climbing gyms.
HLDSBot, 2024.
Discord bot that creates transient Half-Life: Deathmatch servers for TWHL playtests. See the project on GitHub.
halflife-wasm, 2024.
WASM runtime implemented in Half-Life to replace its limited scripting capabilities.
See the project on GitHub.
goldutil, 2023.
Multitool for the various file formats in use in the GoldSrc engine. See the project on GitHub.
Kaepora, 2020.
OoT randomizer races organizer. See the project on GitHub.
Ivan, 2020.
Keyboard-driven OoT randomizer item tracker. See the project on GitHub.
Poussin, 2018.
GameBoy emulator and debugger. See the project on GitHub.
Games
dm_natrite, 2026.
Multiplayer map for Half-Life: Deathmatch made for the TWHL×LambdaGeneration contest.
古烏 (Kogarasu), WIP 2026.
Singleplayer game based on the GoldSrc engine. Visit levels in 3DRodent Solutions, 2025.
Short singleplayer game based on the GoldSrc engine made in 20 days for a mapping contest.
Aloft (working title), 2024
WIP quadcopter simulation, made with Godot.
dm_gemeticum, unfinished, 2024.
Multiplayer map for Half-Life: Deathmatch reproducing Jumièges Abbey. Visit in 3Ddm_solvent, 2024.
Multiplayer map for Half-Life: Deathmatch with an industrial theme.
Bisounours Party, 2009.
Multiplayer game based on the Source engine.
See the mod page on ModDB,
the sources of the initial release are available in the downloads section.
Renders
2024, GoldSrc, TrenchBroom, textures by Ben "Makkon" Hale.2024, GoldSrc, TrenchBroom, textures by Ben "Makkon" Hale.